Player stats

Numerical miscellany for basic player functions and movement.

Health
Health represents a player's ability to remain alive. All characters start with 100 Health, or five red hearts, upon creation. Health decreases when the player takes damage; when the player reaches zero health, they die. Players can increase their health by completing quests, which can be further increased temporarily with the use of any tier of Lifeforce Potion..

Mana
Mana is a player's spell-casting ability. Use of Magic Weapons depletes the player's mana; if a player does not have enough mana to pay the cost of using a selected Magic Weapon, it cannot be used. All characters start with 20 Mana upon creation, or one mana star, with each star being equal to 20 mana. Raising your Magic skill can be used to increase mana by 5.

Defense
Defense protects the player from damage. Damage that a player takes is reduced by half of their defense value rounded up. Players start with zero defense, but can gain more by equipping Armor, as well as receiving bonuses from certain Buffs. If one's current defense would ordinarily block all incoming damage, they would instead take 1 point of damage.

Horizontal movement
All characters start with a horizontal movement speed of 11.36 blocks/sec, or 15 mph. While moving, the character will automatically climb any one-block high ledge or hill, and horizontal movement speed is not impeded by doing so. These values are ignoring the small amount of time it takes to accelerate from a standing position. Horizontal movement speed is capped at 1.6*base speed, or +60%. This limit is removed while moving on top of an Asphalt Block.
 * Miki's Boots build up to a fixed speed of max speed. Using movement boosts with Miki's Boots equipped, only speeds up the boots' effect.