1.2a

Super Terraria World alpha version 1.2 was released on April 3rd, 2015.

Added Things

 * Cave-in algorithm implemented.
 * Copper - Platinum ore can spawn in the tunnels of Sivania.
 * framework implemented for easy implementation of multi-use weapons (this caps 1 use projectiles aka boomerangs).

Quality of Life and Bugfixes

 * Mushrooms now correctly spawn like in Terraria.
 * Fixed a bug where boomerangs were able to be thrown more than once, before returning to the player.
 * All torches and glowsticks will be depleted over time, not just normal torches.
 * Added warning for glowsticks burning out (at 3/4ths used).
 * No longer can you take items like torches, candles, bottles, books, etc... without enabling the singleplayer beta option titled "Enable All Tile Mining".
 * Normalized/fixed Chemistry recipes for health/mana potions:
 * Now all require bottled water.
 * Now all make only one potion.
 * New Recipes: (subject to change)
 * Lesser Health/Mana:
 * 1 Bottled Water
 * 3 Gel
 * 1 Mushroom/Slimey Mushroom
 * Health/Mana:
 * 2 Lesser Health/Mana Potions
 * 1 Glowing Mushroom
 * Greater Health/Mana:
 * 2 Health/Mana Potions
 * 1 Crystal Shard
 * Super Health/Mana:
 * 2 Greater Health/Mana Potions
 * 1 Unicorn Horn
 * Neutral critters no longer grant XP.
 * Changed 100% drop rate of slimey mushrooms to 1 in 3 after killing your first Mushroom Slime during the Mushroom Slime quest.
 * Fixed sprites for Orichalcum and Adamantite Arrows.
 * Added Crimson Magic and Range Helmet Variants.
 * Grant 2% Damage bonus when worn.
 * Changed Crimson set effect to +5% lifesteal and +15% effectiveness on health regeneration effects.
 * Changed Shadow set effect.
 * Melee: +15% melee speed increase.
 * All styles: 25% chance on hit to inflict Shadow Damage debuff to the NPC.
 * Currently only implemented for Melee.
 * Shadow Damage Debuff damages NPC over time.
 * Fixed Chemistry Buff Potion tooltips to accurately state the bonuses of each tier.
 * Buff Icons to be updated in a later release.
 * Updates to Sivania Map:
 * Fixed two areas that were inaccessible.
 * Added text to all the signs.
 * Various cleanups.