Game Mechanics

You can find various changes have been made to the game mechanics whilst playing Super Terraria World. Below you can see a full list of all changes made to the core game mechanics.

New/Changed Player mechanics

 * Damage types - in STW, Damage types are categorized into melee, ranged, magic weapons. Different armor types and consumables provide bonuses for different types of weapons, summarized below.
 * Death - Death happens when a character's health reaches zero. Unlike Vanilla Terraria, Players will not lose anything if they are to die in Super Terraria World. Players will respawn at the last entrance used.
 * Health - Health is the character's life count, represented by a meter of heart icons at the top-right of the screen. Each red heart shown represents 20 health. Each golden heart is 25 health. Players can increase their max health by completing certain quests.
 * Inventory - An Inventory is a set of slots where items appear, or can be placed for storage. Upon dropping any item, they will go into the player trashcan located at the bottom right of their inventory.
 * Mana - Mana is a resource used by the player when using Magic Weapons and Tools. The player's current and maximum Mana is shown as a vertical meter of blue stars on the right side of the screen. each star represents 20 mana. Players can increase their max mana by leveling up their Magic combat skill, every 5th level grants an increase of 5 max mana. Manaregen is faster in STW.

New/Changed NPC mechanics

 * AI - The AI (or artificial intelligence) is the behavioral pattern exhibited by an NPC, Enemy, or Critter. Several new AI types have been added to Super Terraria World, allowing for new and interesting combat experiences.
 * NPC spawning - Most Enemies, and Critters will spawn at predetermined spawnpoints in all static worlds, whilst a few select others such as bosses spawns through triggers whilst progression through the Quests of STW. Town Npc's are located at predetermined locations and cannot die.
 * NPC drops - Most enemies will drop coins when they are killed, and many also have a chance of dropping items as well. Item drops work differently from Vanilla Terraria.

World

 * Music - In comparison to Vanilla Terraria, Super Terraria World music may not play based on the biome the player is located in, but rather be predetermined to help create a unique experience.
 * Spawn - The world spawn point is where players appear when first entering any given world in Super Terraria World.
 * World evil - World evils do not appear in each world in Super Terraria World, but rather will be located in various regions such as Ferrousanguis Crimson biome.