Damage

Damage can be categorized into 3 types, melee, ranged and magic. Different armor types and consumables provide bonuses for different types of weapons. At tier 2, Armor will start to provide various set bonuses depending on the helmet variant used.

Damage is the amount of health points subtracted from an entity's current health. It can be inflicted by a multitude of entities, most prominently weapons, enemies, and NPCs (and all related projectiles). Furthermore, it can be caused by environmental hazards (such as thorny bushes, traps, or lava) and game mechanics (such as fall damage, drowning, or debuffs). Damage can generally only be inflicted on entities with a health statistic, i.e., players, most enemies, and NPCs. Most damage additionally inflicts knockback on the damaged entity.

Damage can be categorized into 3 types, melee, ranged and magic. Different armor types and consumables provide bonuses for different types of weapons. At tier 2, Armor will start to provide various set bonuses depending on the helmet variant used.

Damage inflicted by player-wielded weapons is categorized into three different types: melee, ranged and magic. Accessories, buffs, and other damage-boosting or damage-decreasing effects often only affect one of these damage types. A few weapons as well as all other damaging entities are not categorized into any of the five types. Starting from Tier 2, Armor will start to provide various set bonuses depending on the helmet variant used, including damage based effects.

Melee
Melee weapons are used in close- to medium-ranged combat. Their defining trait is the fact that they do not consume ammunition or mana upon use. They are roughly categorized into broadswords, shortswords and spears.

Ranged
Ranged weapons are used in medium- to long-ranged combat. Their defining trait is the requirement of ammunition in order for the weapon to operate. They are roughly categorized into bows, boomerangs and guns.

Magic
Magic weapons are used in short- to long-ranged combat. Their defining trait is the consumption of mana upon every use.They are roughly categorized into wands, staves and spellbooks.